6/25/2023 0 Comments Tiny rails wiki depot![]() ![]() You mean that there should be several train setups that are the best instead of just one? But, if they all end up with the same stats, what would be the point? Or do you mean that they would have different stats? Then they wouldn't be equally good. ![]() To complete the West Russia checklist, I need to buy or upgrade 60 stations. I seem to be behind a very high grindwall at this point. At a couple of points, I needed to take an hour or so to finish up checklists to get to the next area, but nothing too severe. I wrote a genetic algorithm to load in all the cars and evolve the best trains by comparing scores based on their stats. Up until now, I have been able to make steady progress on the main questline. Completely new is a section where I show the best trains possible with all upgrades and all level 3 cars. Collect hundreds of beautiful cars, each with their own set of stats, to create your own unique multi-car masterpiece Tiny Rails Steam charts, data, update history. Travel across an immersive and meticulously crafted pixel world. At this point, once we get all the upgrades, we all assemble pretty much the same trains. This includes all cargo, all prices, all cars and some additional data. Tiny Rails is a relaxing train management adventure. Or if you get luxury cargo/passenger/food you get +1 gem every 20,000 miles. Unfortunately, the team who is devoted to the next release seriously needed help, so the TR programmer was been moved over to the other team for 95 of his time, and 5 on TR. The rest are devoted to the next release (which seriously you guys will love). Travel across an immersive and meticulously crafted pixel world. if you get behemoth cargo/passenger/food, you get +10 cargo. The Tiny Rails team has 1 programmer, 1 artist, 1 designer and 1 QA. fastest, biggest cargo, biggest money makers, without sacrificing other stats. It's been a while and regardless of if you play on iOS or Steam, you will want to maximize your cargo depot stops, so take a look and get that train moving. I wish we could assemble multiple optimal trains that yield different benefits - e.g. Also, weight isn't a non-issue completely, otherwise you could take 18 tower cars If a station has a demand for a resource that is part of the region's pool, that resource. Each region has a pool of 7 (except Europe East which has 6 and USA East which has 8) different types of resources sold. Every station only sells resources native to its region. Resources you buy will fill your your train's cargo capacity. The speed bonus adds up, with triple tap I am almost at 500km/h in deserts. You can buy and sell resources at the market at every station.
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